Author Topic: Mushihime-sama Futari Black Label  (Read 30323 times)

Fu

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Re: Mushihime-sama Futari Black Label
« Reply #180 on: November 02, 2008, 06:59:06 PM »
There is an Original mode 2bil ALL with Palm via this link (the player is RLF):

http://karinto.mine.nu/ulink/uploader/

The file is NO16243, the password is krms.

However, I have been unable to get the page to load for the past 2 days. Anyone successful on this?
Would love to see a 2bil run.
Hello.
GaijinPunch, could you reupload this file ? You had done it on rapidshare and it no longer works due to a lack of download in 30 days.

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Re: Mushihime-sama Futari Black Label
« Reply #181 on: November 02, 2008, 07:05:49 PM »
There's a link to a 3+bil ALL run w/ Palm here, on nicovid:

http://www.cave-stg.com/forum/index.php?topic=194.msg3969#msg3969

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Fu

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Re: Mushihime-sama Futari Black Label
« Reply #182 on: November 02, 2008, 08:18:37 PM »
Thanks a lot.

Offline SinHo

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Re: Mushihime-sama Futari Black Label
« Reply #183 on: May 13, 2009, 02:56:14 AM »
Mushihimesama Futari Black Label Ver. 1.5 ... 1.5?!?

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Re: Mushihime-sama Futari Black Label
« Reply #184 on: May 13, 2009, 03:02:04 AM »
What are you talking about? The typo on Legend's newest sale list? It's just Futari Black Label.
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Re: Mushihime-sama Futari Black Label
« Reply #185 on: October 21, 2009, 11:57:46 PM »
This game has been counterstopped at 9,999,999,999 in DOUBLE PLAY God mode:

http://moemoebob.blog98.fc2.com/blog-entry-46.html


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Offline GaijinPunch

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Re: Mushihime-sama Futari Black Label
« Reply #186 on: October 23, 2009, 02:01:32 AM »
Holy dog shit... uh... what am I missing about double play?  Do the scores combine?

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Re: Mushihime-sama Futari Black Label
« Reply #187 on: October 23, 2009, 02:03:24 AM »
You can basically have one character at full x30,000 multiplier through the whole stage, while the other character absorbs all the gems and gets all the points. It's non-stop scoring.
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Offline antares

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Re: Mushihime-sama Futari Black Label
« Reply #188 on: October 24, 2009, 03:43:22 AM »
Hi, first post here, great site EOJ  :righton:

Does Double Play mean this guy played both sides (how could this even be possible in God mode :o ) or did he achieve this with the help of another player?

I'd really like to see a video of this.

Offline GaijinPunch

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Re: Mushihime-sama Futari Black Label
« Reply #189 on: October 24, 2009, 08:20:56 AM »
Ah... that's prety cool... and stupid at the same time. :)

Offline croikle

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Re: Mushihime-sama Futari Black Label
« Reply #190 on: October 24, 2009, 11:38:44 AM »
He's got some video on youtube if you want to see what it's like.  http://www.youtube.com/results?search_query=moemoebobnyan&search_filter=0

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Re: Mushihime-sama Futari Black Label
« Reply #191 on: October 24, 2009, 02:16:26 PM »
Wow, this is almost unbelievable!

Offline zlk

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Re: Mushihime-sama Futari Black Label
« Reply #192 on: October 24, 2009, 04:53:42 PM »
Those are very impressive double play videos.  :righton:

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Re: Mushihime-sama Futari Black Label
« Reply #193 on: November 17, 2009, 10:42:22 PM »
HOLY SHIT. 6.00 bil WR ALL clear run (w/palm) by ZAP has been upped on Nico Douga. FINALLY we can see how the pros are getting the crazy high scores! :o :o :o :o

St1: http://www.nicovideo.jp/watch/sm8831802
St2: http://www.nicovideo.jp/watch/sm8831853
St3: http://www.nicovideo.jp/watch/sm8831887
St4: http://www.nicovideo.jp/watch/sm8831930
St5: http://www.nicovideo.jp/watch/sm8831970
St5 Boss: http://www.nicovideo.jp/watch/sm8832016

Pretty amazing run, but after watching it he (or someone else) could get 6.20+bil. The problem is he dies near the end of stage 5 with 5 lives and 6 bombs in stock. He gets through the last boss with only one bomb, for an end bonus of 80mil (4x2x10). If he got to the boss with a no miss and used one bomb, he also would have been able to fight Spiritual Larsa. If he got through that fight with one death (he could use 5 bombs), his end bonus would be 240mil (4x3x10x2), plus extra points from beating each phase of the boss. I'm not sure if he'll go through the trouble for a perfect run, though.

I'm currently uploading the whole run in a RAR file to megaupload. Will post the link as soon as it's finished.
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Offline adverse

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Re: Mushihime-sama Futari Black Label
« Reply #194 on: November 17, 2009, 11:38:00 PM »
So can we assume that this is ZAP?

Excellent, excellent play.  Thanks for posting this up.

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Re: Mushihime-sama Futari Black Label
« Reply #195 on: November 17, 2009, 11:39:14 PM »
Yeah, it's ZAP.
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Re: Mushihime-sama Futari Black Label
« Reply #196 on: November 18, 2009, 01:13:20 AM »
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Megalixir

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Re: Mushihime-sama Futari Black Label
« Reply #197 on: November 18, 2009, 03:41:44 AM »
I can't wait to flex my muscles in God mode. Oh wait, BL doesn't come out the same time as the game... :(

Xerexus

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Re: Mushihime-sama Futari Black Label
« Reply #198 on: November 29, 2009, 03:04:14 PM »
Forgive my noobish questions, however I just got this game for xbox 360 and don't know much about it. I see that Black Label is unavailable at the moment, and that it will be available in the future. But a few things I'm wondering about Black Label and the game itself...

1. What's the difference between the difficulty in God mode BL vs Ultra mode ver1.5?

2. I've looked at the leaderboards for score attack and found a guy who made it to S5Boss 3, which is the true last boss stage 2 I guess. Is there anything past this boss if someone 1cc's it? Has anyone done it?

Thanks guys,

Xer

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Re: Mushihime-sama Futari Black Label
« Reply #199 on: November 29, 2009, 04:56:56 PM »
God mode is much, MUCH easier than Ultra mode. In fact, ver 1.01 Maniac mode is harder than Black Label God mode. See the strategy section for full details on Black Label.

Yes, people have 1CC'd Ultra mode. After the last TLB you just get a 1CC. It's the hardest 1-loop Cave game mode ever made.
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Xerexus

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Re: Mushihime-sama Futari Black Label
« Reply #200 on: November 29, 2009, 05:41:28 PM »
Ah thanks,

So for those determined individuals who managed to 1 CC'd ultra mode, what's next for them? They shoot for a higher score? What's the WR for Ultra mode?

I'm also curious as to what you think would be the most difficult accomplishment (or score) in any CAVE game.

Thanks,

Xer
« Last Edit: November 29, 2009, 06:04:33 PM by Xerexus »

Offline RAR

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Re: Mushihime-sama Futari Black Label
« Reply #201 on: November 29, 2009, 06:13:56 PM »
What's the WR for Ultra mode?

fufufu! ? Ultra ? Reco ? 3.999.999.999 (Counter stop)
Dame K.K ? Ultra ? Palm ? 3.999.999.999 (Counter stop)

Xerexus

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Re: Mushihime-sama Futari Black Label
« Reply #202 on: November 30, 2009, 12:39:49 PM »
Does Black Label have a counter stop?

So what do the pros do after they beat ultra with counter-stop?

Offline Plasmo

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Re: Mushihime-sama Futari Black Label
« Reply #203 on: November 30, 2009, 02:25:27 PM »
Quote
Does Black Label have a counter stop?

No.

Quote
So what do the pros do after they beat ultra with counter-stop?

The Pros are only two people and maybe in 10 years we have 2 more who get the counter stop. After they get it they stop playing the game.

Offline croikle

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Re: Mushihime-sama Futari Black Label
« Reply #204 on: November 30, 2009, 06:10:19 PM »
Black Label's God Mode counterstops at 9,999,999,999, but this is only reachable in double play. The record for a normal game is a hair over 6B.

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Re: Mushihime-sama Futari Black Label
« Reply #205 on: December 30, 2009, 02:01:44 PM »
is there a black label 2.0 of this pcb?

Offline emphatic

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Re: Mushihime-sama Futari Black Label
« Reply #206 on: December 30, 2009, 03:39:10 PM »
I'm also curious as to what you think would be the most difficult accomplishment (or score) in any CAVE game.

How about clearing Futari Ultra with minimal points (i.e. not shooting much at all)?

Offline pixeljunkie

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Re: Mushihime-sama Futari Black Label
« Reply #207 on: January 03, 2010, 01:15:28 PM »
is there a black label 2.0 of this pcb?

I can't find AAANNNNYYYY info on this. Really anxious to find out though  >:D

PROMETHEUS

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Re: Mushihime-sama Futari Black Label
« Reply #208 on: January 03, 2010, 01:24:18 PM »
I'm also curious as to what you think would be the most difficult accomplishment (or score) in any CAVE game.

I think you can make an incredible difficult challenge by trying to break the WR on any Cave game, but it doesn't mean it will take take as much skill or be as interesting as other challenges, there will always be a luck factor and it can get huge on some games. I think the most rewarding and difficult in terms of skill would be ULTRA counter stop in futari.

Easier games like.. most other Caves, are incredibly difficult to beat the WR at, but because they take less skill there is a larger luck factor to beat the WR because the best players make less difference in score with their skill. Which means you will need an incredibly lucky run to succeed and beat the WR (good example of that : Dodonpachi. Luck importance depends on how much luck influences your score though.). The luck factor is still there in a game that takes more skill, but your skill makes more difference so luck's importance decreases. That's my view on high level play.

If you play a very very simple game such as rock paper scissors for instance, there is still skill because it's impossible to choose one of the three choices totally at random, so you have to try and guess what the other is thinking and anticipate his choices. But this is very limited so luck plays a huge, huge part. Breaking the WR at rock paper scissors could consist in making the greatest number of consecutive wins, and it would take little skill and a lot of luck. Some games may have a decreased luck factor though, this make them easier to be great at / approach the WR, if they involve little skill.

To be honest, I think all Cave games require a insane amount of luck to beat the WR at. I think it's wanted by the developpers in an attempt to get the players to play the largest number of runs as possible and make more money with the game in Arcades. They reward skill but punish very, very severely the simplest mistakes and put huge scoring differences for a small improvement. As good as players can get, there is little they can ever do about certain type of mistakes. We just aren't accurate enough to consistently succeed at the hardest challenges, and randomization changes the scoring opportunities and difficulty / feasibility in each run too. So the luck factor is huge.
« Last Edit: January 03, 2010, 01:41:23 PM by PROMETHEUS »

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Re: Mushihime-sama Futari Black Label
« Reply #209 on: January 03, 2010, 02:48:22 PM »
is there a black label 2.0 of this pcb?

No.
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