Author Topic: Deathsmiles 2 [CAVE PCB, 2009]  (Read 52452 times)

Offline brentsg

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #360 on: November 07, 2009, 12:16:27 PM »
Maybe a dumb question, but are you expected to keep this board's NIC plugged in all the time, so it can grab updates?

Maybe you enter the code and that's a trigger to auto-update to the latest rev.

Online EOJ

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #361 on: November 08, 2009, 08:31:59 PM »
I was going to put this in the video link thread, but it's pretty special so I'll post it here:

SIN has uploaded his ver 3.00 WR 1.3+bil ALL with Casper! You can download it via the link below (first link on the page, right-click>save as). 388MB.

http://sinmoon.sakuraweb.com/movie.html

 :righton:
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Offline fuse

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #362 on: November 09, 2009, 06:17:04 PM »
Top man. Managed to grab this at work before heading off tonight, as I knew my internet at home would crap out before it'd finish.

From what I've skimmed through it's an awesome video. It's the first non-cam video I've seen of DS2 also, so it's nice to really see the game properly.

Offline brentsg

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #363 on: November 10, 2009, 01:37:39 AM »
Thanks for the video link.  This is the first proper look I've had at the game, and while I can't speak to the gameplay I am really underwhelmed by the look. 

Things just seem like they are made out of few polygons and with very basic textures and colors.  SH3 games are just so wonderfully detailed that this is kind of shocking.  Is this just due to the video compression or is it really like that?

Online EOJ

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #364 on: November 10, 2009, 01:40:41 AM »
Yeah, people (myself included) complained about the 'look' earlier in this thread. But nearly all of the complainers have never actually played the game.
It looks pretty nice in person, and it's a ton of fun to play. Typical Cave fun.
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Offline rtw

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #365 on: November 10, 2009, 02:37:12 AM »
I was going to put this in the video link thread, but it's pretty special so I'll post it here:

SIN has uploaded his ver 3.00 WR 1.3+bil ALL with Casper! You can download it via the link below (first link on the page, right-click>save as). 388MB.

http://sinmoon.sakuraweb.com/movie.html

 :righton:

Thank you, I'll check it out later tonight.
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Offline Plasmo

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #366 on: November 10, 2009, 04:34:26 AM »
That video has changed my mind, Death Smiles II looks way better than the first one imo. I really like the style of the last stage. Fighting chess figures is just too awesome!  =D

Offline HVL

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #367 on: November 10, 2009, 08:42:06 AM »
The server is temporarily unable to service your request due to maintenance downtime or capacity problems. Please try again later.

:whyioughtta:

Offline rtw

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #368 on: November 10, 2009, 09:40:16 AM »
The server is temporarily unable to service your request due to maintenance downtime or capacity problems. Please try again later.

:whyioughtta:

I'm currently uploading to MUL, I'll post the links here when I'm done.
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Offline rtw

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« Last Edit: November 10, 2009, 12:27:50 PM by rtw »
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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #370 on: November 10, 2009, 12:08:17 PM »
Thanks RTW!!! :righton:

Offline HVL

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #371 on: November 10, 2009, 12:36:40 PM »
The slowdown looks pretty bad in stages 4-5. It's jerky as hell. :oogle:

Offline antares

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #372 on: November 10, 2009, 05:34:15 PM »
I really don't want to sound blasphemously but whenever I see DSII gameplay this game comes to my mind:

http://www.youtube.com/watch?v=a4kSkSzwCeA

;)

Offline cstarflare

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #373 on: November 10, 2009, 06:32:49 PM »
I don't see the similarity

maybe it's because the themes could not possibly be more different

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #374 on: November 10, 2009, 07:49:28 PM »
That video has changed my mind, Death Smiles II looks way better than the first one imo. I really like the style of the last stage. Fighting chess figures is just too awesome!  =D

While great, I personally find the first one to be better. You need to play that already, Plasmo.
I do think DSII is better than DSMBL, though. So for me, DS>DSII>DSMBL.

Scoring in DSII is somewhat like Espgaluda II, as you can likely tell from the video. So if you like EII scoring you'll like DII scoring, I'd think.

And in regard to the slowdown, it's smooth throughout the game. So maybe the jerkiness you see is a result of the video encoding?
The only Cave arcade game I've played with really jerky slowdown is Futari BL God mode.
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Offline antares

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #375 on: November 11, 2009, 03:47:34 AM »
I don't see the similarity

maybe it's because the themes could not possibly be more different

Yeah, the themes are completely different of course. But both games look very dilettantish from a technical view and both seem to be self-parody.
Maybe DSII is just Cave's version of Parodius ;)

Of course I have only seen videos and maybe it's just like EOJ said and I would change my mind if I actually played the game.

Offline Plasmo

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #376 on: November 11, 2009, 04:30:04 AM »
Quote from: EOJ
While great, I personally find the first one to be better. You need to play that already, Plasmo.
I do think DSII is better than DSMBL, though. So for me, DS>DSII>DSMBL.

I've played the first one and MBL a couple of times already. It's diffcult to like a game which doesn't appeal to you at all, so, as expected, I didn't find both games too interesting.
Death Smiles II on the other hand has definitely caught my interest now and I'd actually buy a port if there ever is one. First I have to buy an XBOX360, of course. Still waiting for that Pink Sweets or Muchi Muchi Pork port announcement, which would make it a no-brainer for me.  ;)

Offline adverse

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #377 on: November 11, 2009, 04:46:04 AM »
Yagawa ESPII mode isn't a no-brainer?

Offline Plasmo

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #378 on: November 11, 2009, 06:14:33 AM »
Haven't read too much about it yet, probably because there's not much information out anyway. I wasn't impressed with the original ESPII, Yagawa has to fix a lot to give it the Raizing feel.  ^-^

Offline adverse

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Offline Lunchbox

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #380 on: November 11, 2009, 07:27:21 AM »
Any pic or vid of  4.00? (I've been searching but find nothing)
I'm curious to see how the graphics looks like. Think they are the weak point of DSII because the game is quite fun!!
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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #381 on: November 11, 2009, 07:47:41 PM »
Check the video link thread. I posted some links the other day. The graphics look the same really. I don't notice any real difference.
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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #382 on: November 11, 2009, 07:55:06 PM »
Quote
Death Smiles II on the other hand has definitely caught my interest now and I'd actually buy a port if there ever is one. First I have to buy an XBOX360, of course. Still waiting for that Pink Sweets or Muchi Muchi Pork port announcement, which would make it a no-brainer for me.  ;)

Futari 1.5 Ultra & God modes aren't reason enough to buy an Xbox 360? Come on now, don't be silly.
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Offline skykid

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #383 on: November 11, 2009, 08:52:43 PM »

I can't comment on the play, although from the vid it looks like a lot of fun even if there's not much actual 'shooting' involved at all. I can see the zesshikai reference in there too - lotsa lovely points.

But play aside, Cave must have hired two down and out 3D coders off of the street for this. I know they're not the richest of companies, but it looks like a fucking Net Yaroze game half the time. Only the 3rd stage (in Sin's run) has any kind of character. I'm not going to turn down any Cave game based on graphics, but I can't believe I'm going to be playing something that looks so out of date on my 360 next year. At least all the sparkly points will detract from the averageness of the models.

And what's with that crummy last stage - I was expecting a winter wonderland castle or something. The whole Christmas theme just went right out the window somewhere along the way.

Respect for the Ave Maria remix track though, that was awesome.



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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #384 on: November 11, 2009, 08:56:03 PM »


But play aside, Cave must have hired two down and out 3D coders off of the street for this. I know they're not the richest of companies, but it looks like a fucking Net Yaroze game half the time. Only the 3rd stage (in Sin's run) has any kind of character. I'm not going to turn down any Cave game based on graphics, but I can't believe I'm going to be playing something that looks so out of date on my 360 next year.


It looks better than any other 3D shmup released on the Xbox 360 so far (Otomedius, Raiden IV, Shiki 3, Triggerheart, Mamoru-kun, etc) except Ikaruga.
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Offline adverse

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #385 on: November 11, 2009, 09:00:05 PM »
Raiden IV looks better IMO.  Better effects and more intricate bosses.

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #386 on: November 11, 2009, 09:42:18 PM »
Unofficial mirror of the DS 2 Superplay :D

http://www.megaupload.com/?d=JT6KE50L
http://www.megaupload.com/?d=G2J0FD4P
http://www.megaupload.com/?d=WPQSIFX2



I like how they named the third boss after Mihara.

Can someone explain how tracing bullets dissolve in this game? Is it the same recharging thing that the original had?

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #387 on: November 11, 2009, 09:45:03 PM »
You have to let off of the lock-shot, then quickly reapply it right as the counter is counting down to zero (I do it when it's around 50). Reabsorb the crowns and continue in fever mode.

(if you were referring to how to use the tracing bullets to recharge your counter)
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Online EOJ

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #388 on: November 12, 2009, 01:41:02 AM »
The official site was updated with info on Lei:

http://www.cave.co.jp/gameonline/deathsmiles2/index.html#

Looking at the stage map here:

http://www.cave.co.jp/gameonline/deathsmiles2/field.html

There is a big spot in the bottom right and upper left. Both are likely new stages to be revealed.
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Offline Third_strike

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Re: Deathsmiles 2 [CAVE PCB, 2009]
« Reply #389 on: November 12, 2009, 01:49:58 PM »
...I wasn't impressed with the original ESPII...
??? I will can say play EspGaluda II is my shmups dream. I played even any rounds in fist version early this year only for prepare myself.
I would love know why you hate this serie.
Cool!