Author Topic: Dodonpachi Daifukkatsu [CAVE 2008]  (Read 92818 times)

Online EOJ

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #600 on: October 06, 2008, 04:12:33 AM »
I just got to the (Tsuujou) loop and man, it's unbelievable. My credit ended at 2-1, but I credit feed through to see all the levels. Absolutely the best bullet patterns CAVE has ever done. Really hardcore stuff. I love the three different lasers (purple, blue, and pink), and when you use a high level hyper you start getting suicide bullets right out of Futari (those small red flames). I fought the Mecha-bee boss at the end too, and that was equally awesome.

It's a shame there's no Harahara-esque mode that lets you select the Tsuujou loop from the start, though. It would be nice to practice that way!



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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #601 on: October 09, 2008, 04:40:13 PM »
When using a hyper in power, normal increases your chain quickly while boost increases your hyper gauge. After 5 hypers in a level you can't cancel bullets anymore with a hyper (unless you die), but if you use a boost hyper during this time you usually get a lot of slowdown, and you can destroy everything faster too of course. Whenever you use a hyper on a large enemy, laser, or boss, try and hold A and move over the enemy during the start of the hyper - it will usually fill up another hyper as you do it. The hyper gauge is based on proximity and the use of the A shot. The closer you are, the faster it fills up.

Basically you have to learn how to use the hypers, start-of-hyper invincibility, and the end-of-hyper bullet cancel to your advantage, especially on bosses.
What about when not using a hyper, is there a difference between normal and boost other than firepower and speed ? Do the difference chain / hyper-filling still apply ?

I hope I get a chance to play this game again at some meet, it was fun and it would be fun to try scoring at it now that I understand the system.

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #602 on: October 09, 2008, 04:45:45 PM »
I think Normal gives you more hits than Boost, but I could be wrong.

Also, I was wrong about not being able to cancel bullets after 5 hypers. It seems you can cancel bullets indefinitely in a stage, but only in Boost mode. On midbosses and bosses, you can't cancel bullets after 5 hypers. I plowed through stage 5 last night in Power type, just kept using my Boost hyper over and over to wipe out all the bullets, and I got to the end boss for the first time. Wasn't too hard really. Obviously if you want to chain the whole stage you can't use this strategy, but it works for pure survival.

You can get some crazy hits on the lasers in the second half of stage 5 - i went from 0 hits to 6000 in about 3 seconds by holding my boost hyper on them for a few seconds.  :o
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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #603 on: October 09, 2008, 04:54:56 PM »
if you die at a boss with level 5 hyper, does the hyper level reset to 0 so you can hyper & cancel again to survive the boss ?

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #604 on: October 09, 2008, 11:18:44 PM »
No, the hyper level only reduces one level if you die on a boss. So a Rank 5 hyper (the highest) reduces to Rank 4. Once you use a hyper again you're right back up to Rank 5! So you'd need to die 2 or more times on a boss to see any significant reduction in hyper rank.
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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #605 on: October 10, 2008, 04:44:46 AM »
Same thing if you die inside the level right ? Otherwise you could just suicide before the boss to get the rank back to 0 after having abused of hypers for survival within the stage.

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #606 on: October 10, 2008, 05:34:55 AM »
Right, same for the levels too.
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Offline KOMA

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #607 on: October 12, 2008, 05:22:59 PM »

WR?

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #608 on: October 12, 2008, 05:26:50 PM »
That's the highest score I've seen. But since he didn't get an ALL, Arcadia won't list it above the current Ura ALL score w/ C-Power (around 470bil, by ISO, iirc).

EDIT: Oh, that was done by a Chinese guy, I.O, in Shanghai. So Arcadia wouldn't list it no matter if he got the clear or not.
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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #609 on: October 12, 2008, 10:47:41 PM »
Is there an option in the setting menu to turn autobomb off or reduce your bomb stock? This game looks pretty ace on youtube, would hate to see it ruined by autobomb. Can't wait to see your detailed review EOJ. If you had to give this DDP an early grade what would it rate?

Droid

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #610 on: October 12, 2008, 10:52:43 PM »
No, no option to turn off or reduce the autobomb. Whenever you bomb it destroys your chain, so it doesn't really matter once you play for score. If you want a slightly harder challenge, play Power type (still not too hard to get to the second loop with that, though). Personally I find Power type to be a lot more fun, as you can use more hypers.

Early review: like MrMonkeyMan, I agree this is the best (Do)donpachi ever made. Easily in my top 5 shooters of all time as well.
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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #611 on: October 13, 2008, 03:49:48 PM »
Definitely looks like the best Dodonpachi to me too. It's definitely a lot more beautiful, sounds better, and has a much smarter and more fun scoring system.

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #612 on: October 15, 2008, 05:02:06 PM »
Holy shit. THERE IS ANOTHER SHOT STYLE IN THIS GAME.

AM-net just released the code to unlock "STRONG STYLE". It combines features of Bomb and Power styles. Here's what you do:

Insert a coin, hold ABD (not ABC!) on P2, then insert the following on P1:

B, C, B, A, D, down, up, A, A, D, D, C, C, B, B, left, left, A, right, left, left, left

If successful, you'll hear the announcer girl say something.

I'm off to try it out. Will post pics soon. :righton:
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Offline KOMA

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #613 on: October 15, 2008, 05:09:27 PM »
Exellent news!Thx EOJ for this.
Just turn off the cab and i still have a 1 player panel on it! =D

http://up2.viploader.net/pic/src/viploader816005.jpg
2 chan pic

Ok,i open the tools box :cool:

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #614 on: October 15, 2008, 05:15:15 PM »
I just tried the code, and it worked. Awesome. Pretty smart of CAVE to release the code for a new style now, as it will keep the game fresh in the arcades (and pricey in the shops). Here's a pic of the new shot select screen:



Here's a pic of type-C strong. You start with 6 options that fill the screen:



Sorry for the crappy pics. There's some glare in my living room during the day. Strong style has the autobomb, in case you were wondering. Once you unlock strong style you get new strong style rankings as well. Looks like I'll have to go update the hi score thread for the game again.
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Offline MrMonkeyMan

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #615 on: October 15, 2008, 05:48:11 PM »
Neat!

So, is it just bomb mode with SUPER POWER?  Can you cancel bullets on the higher hyper levels?  Are you slower?  Can I have my game back for a week to play around with it  :-X

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #616 on: October 15, 2008, 05:59:35 PM »
I played through with A-Strong and got to stage 2-1. Here's what I've noticed:

-Both your shot and laser are a bit stronger than Boost in Power style. The laser is definitely wider, and the shot has 6 options (for each ship).
-Your hyper meter fills up about the same as Bomb Style. Maybe slower?
-Your movement speed is somewhere between Normal and Boost. Feels pretty nice.
-Once you're in a level 5+ hyper you can still cancel bullets but not as many as in a Boost mode hyper.

So it really does combine the strengths of both styles. I do think it would have been nice if they took the autobomb off this style, though, to compensate for its strength. Who knows, maybe there'll be another code released soon to unlock an "autobomb select" or "autobomb free" style.

It seems more fun than bomb style, but I still really like the quick hyper refill of Power style the most.

I wonder if the inclusion of strong style is an indication that this game won't have a Black Label. After all, in Futari BL, they combined both Normal and Abnormal shots into one, similar to Strong style. I had thought they might do this in a Daifukkatsu BL, but it's already in ver 1.5. I honestly don't see what else they could add to this game in a BL.

@MMM: sorry, as much as I'd love for you to make some strong style vids, I like the game too much to send it away.
« Last Edit: October 15, 2008, 09:50:33 PM by EOJ »
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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #617 on: October 15, 2008, 07:26:40 PM »
I made a short 1 min video showing Strong style. I had to hold the camera with one hand, so I couldn't do much on the screen other than hold a fire button most of the time. I just tried to show both the shot and laser for this new style type.

http://www.youtube.com/watch?v=rkBoJM9Jie4

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Offline adverse

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #618 on: October 15, 2008, 07:37:34 PM »
Haha, that's awesome!  Looks fun!

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #619 on: October 15, 2008, 08:41:41 PM »
OK, I made another vid. Has some bad glare on the screen, but at least I found a way to set down the camera so I could play through the stage. Just a demo of stage 1, showing C-Strong:

http://www.youtube.com/watch?v=hEqPVJ7ZZNc
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Offline Shalashaska

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #620 on: October 15, 2008, 11:24:35 PM »
Very cool, thanks for sharing!

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #621 on: October 16, 2008, 02:55:09 AM »
One last vid, I uploaded it to the site instead of dumping it on Youtube. This time it's Type A, Strong style. I taped it in the evening, so no glare to deal with on the screen. The vid shows the second half of stage 3:

http://www.cave-stg.com/ddpdfk_ss_atype.wmv

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Offline Monouchi

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #622 on: October 16, 2008, 07:45:27 AM »
Thanks for the vids EOJ.  :righton:
Cant wait to play this game...now with even more options.. :oogle:

Offline gsl

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #623 on: October 16, 2008, 01:25:38 PM »
Man, I wish they wouldn't have waited so long to release the definitive version of the game.  1.5 didn't come out until after I came back home; 1.0 was purty but overall pretty meh, and now it seems like the game's really hitting its stride.

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #624 on: October 16, 2008, 06:46:43 PM »
So there's now an EX Mode? Good grief.

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #625 on: October 16, 2008, 09:28:49 PM »
No, no EX mode. Just a new shot style called "Strong Style".

Also, the code works on 1.0 boards as well, so this is something they had in there from the start. Here's a vid showing it unlocked on a 1.0 PCB:

http://www3.axfc.net/uploader/Si/so/22945.mov

Password is "hati"

I'd bet the green helicopter is another unlockable on the 1.0 PCBs. Who knows when (or if) CAVE will release the code for that. Maybe a year later, like
Futari 1.0's Ultra unlock code.
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Offline SuperPang

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #626 on: October 17, 2008, 07:39:08 AM »
Holy shit. THERE IS ANOTHER SHOT STYLE IN THIS GAME.

AM-net just released the code to unlock "STRONG STYLE". It combines features of Bomb and Power styles. Here's what you do:

Insert a coin, hold ABD (not ABC!) on P2, then insert the following on P1:

B, C, B, A, D, down, up, A, A, D, D, C, C, B, B, left, left, A, right, left, left, left

If successful, you'll hear the announcer girl say something.

I'm off to try it out. Will post pics soon. :righton:
:o Nice, thanks Cave

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #627 on: October 17, 2008, 09:41:34 AM »
So, this mode is easier than the two others right ?
Maybe something like, when playing for score :
100% Difficulty = Power Style
90% Difficulty = Bomb Style
80% Difficulty = Strong Style

no ?

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #628 on: October 17, 2008, 12:55:43 PM »
Yes, it's definitely easier to clear the game with Strong Style than the other styles. Sort of like Rosa in Deathsmiles.

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Re: Dodonpachi Daifukkatsu [CAVE 2008]
« Reply #629 on: October 17, 2008, 01:09:52 PM »
isn't chaining gonna be more difficult with such a wide shot, though?